block load
{
  es_centermsg [PBM] Has Been Loaded
  es_msg #multi #green[PBM] Has Been Loaded
}

event player_spawn
{                                  
  es playerset cash event_var(userid) 0
  es est_stripplayer event_var(userid) 1
  es est_RestrictAll event_var(userid)
  es est_unrestrict event_var(userid) weapon_mp5navy
  es est_unrestrict event_var(userid) weapon_knife
  es est_unrestrict event_var(userid) weapon_glock
  es est_unrestrict event_var(userid) weapon_usp
  es_give event_var(userid) weapon_mp5navy
  es_give event_var(userid) weapon_usp
  es_give event_var(userid) weapon_knife
  es playerset clip event_Var(userid) 1 250
  es playerset ammo event_var(userid) 1 0
  es playerset clip event_var(userid) 2 5
  es playerset ammo event_var(userid) 2 0
}

event player_death
{
  est_Dissolve cs_ragdoll
}

event player_hurt
{
  if (event_var(weapon) != "point_hurt") do
  {
    es damage event_var(userid) 100 32 event_var(attacker)
  }
}

block unload
{
  es_centermsg [PBM] Has Been Unloaded
  es_msg #multi #green[PBM] Has Been Unloaded
}